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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Deacon Abox
Justified Chaos
131
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Posted - 2013.06.27 17:38:00 -
[1] - Quote
I'm going to use this quote because what I want to say will not be polite -
"Can I ask we have the option to turn off the warp tunnel effect when going through gates - I don't often suffer nausea playing eve - except when having my Machariel hot dropped - but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.
Also the ability to disable the new system scan - although I have the option clicked to 'hide overlay' it seems to reset after jumping into a new system."
Actually the tunnel does not bother me as much as the forced camera pan before you enter the warp tunnel. That is what is stomach turning. There was nothing wrong with the old jump visuals. Why are you devoting so much worker resource to fixing things that don't need to be fixed. Meanwhile the top 4 ships are Caldari. Put more people into ship balancing and they may have the ability to revisit some of those changes more frequently. If all your new characters become Caldari and crowd into Caldari space that will threaten the health of the game. Your new jump animation threatens the health of your players.
Also, the forced scanning animations after every jump and the forced display of the green diamonds around anomalies is a royal pita. Again, how was this identified as a needed new feature? Even if someone may want it it should be an optional feature. It is damn annoying that I have to see this tron wave over-lay my view of space.
Aw **** it, I'm not going to be polite. YOU ARE ******* UP THE GAME with this ****. How is your subscriber retention going to benefit from making your players physically sick to their stomachs  or annoyed to hell with mandatory tron visuals every time they enter a new system? |

Deacon Abox
Justified Chaos
131
|
Posted - 2013.06.27 18:48:00 -
[2] - Quote
Ellahan Vhektor wrote:and what about the ppl who like the new jump animation the way it is then you can keep it. All the rest of us are asking for is a way to turn it off |

Deacon Abox
Justified Chaos
133
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Posted - 2013.06.27 23:50:00 -
[3] - Quote
CCP Sisyphus in this lengthy thread I missed your post. So I don't know if you addressed it, but
It is not just the camera pan and the warp tunnel on jumping gates (you appear begrudgingly to recognize you have a problem now). This is a very serious problem as it happens every jump and we jump around in this game very often. No one wants to feel nausea so often, especially in a recreational activity, that doesn't involve inebriation and the forgetting of the later unpleasantness likely to come.
But it is also the auto scanner graphics that happen every jump even if you told the damn scanner not to show the green and red markers in space. More irritating even to me is the 360 radar Tron auto cinematic effect every friggin jump. It actually interferes with one's ability to respond to what is on the gate of the system you just jumped into. Please FFS and everything that is holy give us a way to TURN THIS **** OFF. |

Deacon Abox
Justified Chaos
135
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Posted - 2013.06.29 17:12:00 -
[4] - Quote
Yusef Brion wrote:I can't even look at the screen when I'm jumping anymore. Please, just give us the option to turn this graphic nightmare off.
I would also like to request that you remove the auto-scan when we land in a new system. I don't mind the matrix, but at least wait until I ask for a scan to run before you dirty up the beautiful backgrounds.
All we want are options. This.
I am getting nausea from every jump, because of the new cinematic jump sequence.
And then I am treated to annoyance with a mandatory automatic scan with all sorts of further cinematic and visual dren thrown in like a cherry on top of a pile of the latest half digested meal on the keyboard.
GIVE US SOME ******* OPTIONS TO TURN THIS **** ON ONLY WHEN WE WANT IT. It truly amazes me that you spent so much valuable developer time on this stuff. It is not necessary. I don't remember any outcry for changing the jump mechanics and visuals. I also don't remember any complaints centered around forcing us to make an automatic scan after every jump, and having some corny and intrusive matrix/tron radar wave interfere with our view of the new system.
For a sizeable portion of your customers the only immersion it adds is the possibility of their rl clothing or keyboards immersed in vomit. Why are you not urgently fixing this? Many people are having to remember to turn away from the screen at jumps. When it gets missed the nausea comes. If people find this game making them nauseous they will at some point stop playing. I'm already logging on less. You will lose customers if you don't get this fixed asap. |

Deacon Abox
Justified Chaos
136
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Posted - 2013.07.02 15:06:00 -
[5] - Quote
Phext wrote:*scans for useful content in patchnotes*....no signals found. Or one could say:
"the patch notes, they show nothing" |

Deacon Abox
Justified Chaos
145
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Posted - 2013.07.04 16:00:00 -
[6] - Quote
Flamespar wrote:Soooo. If the warp tunnel effect is so nauseating ... Why don't you look aware from the monitor? Already doing it. And it's a pita. Playing a computer game should necessitate this.
Additionally, I'm pissed at the intrusive autoscan graphics. I never really had an y problems finding plexes in space using my own panning. Now I am treated to large obscuring circles and color diamonds that only get in the way. And there is no way to turn off this not needed not wanted feature for me (having to do it every jump is not a solution). And the tron in space radar wave has to go.
All this mandatory graphics that are either nauseating or extremely annoying make jumping through a gate and having a fight harder. I want to look forward to jumping through a gate to see what's on the other side. I don't want to hate it. |

Deacon Abox
Justified Chaos
147
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Posted - 2013.07.08 05:14:00 -
[7] - Quote
Speaking up again to say the autoscan and freaking huge info boxes that pop up if you inadvertently move your mouse over one of the also intrusive auto green diamonds IS PISSING ME OFF.
FFS give us a way to turn that **** off once and not have to keep doing it every friggin jump.
edit - +1 for a loading bar, and a scanner that only does **** when and how you tell it to. Please give us a ******* choice that we can toggle on or off whenever we may want the new stuff. |

Deacon Abox
Justified Chaos
148
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Posted - 2013.07.09 17:01:00 -
[8] - Quote
Flamespar wrote:I remember when the trinity expansion came out that players were then whining about the prettier graphics.
No.
People were whining about losing the old look of the ships that they got attached to. Noone was getting literally nauseous from looking at the new ship graphics. I remember, on another account, being awe struck, even as I too missed some of the old appearances of some of the ships.
Noone was saying that the new graphics were obstructing their view of space after jumping into a system. And imperiling their survivability after a gate jump.
There is a huge qualitative difference between the present complaints and the former complaints with Trinity. But then I'm sure you know that anyway. You just thought you could be cool or cute to compare the two. |

Deacon Abox
Justified Chaos
148
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Posted - 2013.07.09 18:47:00 -
[9] - Quote
Ranger 1 wrote: Hmmm, then again he could be thinking of when the current warp tunnel effect was implemented, when people did complain of vertigo and swore it would be the demise of EVE.
Or perhaps he's thinking of when the new nebulae were introduced, when people claimed the effect hurt their eyes and made it impossible to play the game... again an issue sure to lead to the demise of EVE.
Or perhaps he's thinking of the Pulse Laser effect, which people swore was inducing epileptic fits, and would inevitably lead to the demise of EVE due to the massive lawsuits.
Or perhaps he's thinking of the new fonts, which people said gave them severe headaches and made the game completely unplayable.
Or any number of other graphical effects changes over the years that people demanded be removed or get an off switch... which instead either became a non-issue as people got used to it, or it received a minor tweak that solved the issue.
I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base.
So you think that you can whiteknight his post by proposing your own supposed equivalent former graphic changes?
Sorry no again.
I don't remember the same kind of thread for the warp tunnel graphics changes. But feel free to find a link and post it. You could be right. Regardless, it does not change the effect many are feeling from the new gate jump and autoscan visuals and lack of choice about it.
The complaints about the new nebulae were aesthetic. The unplayability complaints persist regarding certain npc/pve mission clouds and such. These do obscure one's ability to even see if your modules are blinking red or green, on or off. They do offend some people's eyeballs. They do cause stupid fps rate drops on many computers. But then if someone is offered a mission they don't like for that reason they can reject it. Conversely jumping gates is something one does very often and it is a necessity unless you are playing some market order change spam bot.
Pulse lasers may have been before my time. Regardless, oh look, and easy on/off button for turret effects.
The old font was a *****. Some people don't like the new one. Font/readability problems actually may have lost the game many players. But oh look, now we can resize the text.
As for your "genuinely" quip - Yeah, everyone would like an adjustment that does not cause the effects. But they don't appear to be adjusting this problem any time soon, or with any urgency do they. Is an adjustment any harder than an on/off button? How about a jump gate effects button on the escape menu the same as we have for turret effects, missile effects, ship effects? Apparently that was doable. Why must I attempt to turn off the damn autoscan every friggin jump? And even then it takes multiple clicks and devoted attention that I would rather use for looking at my overview, seeing where the other ships are in space using my own mouse panning and not having that obscured by large popup info boxes and intrusive large green and red diamonds surrounded by huge circles.
This thread and all who post are yes, kicking CCP to get on the fix. Otherwise, yes, we will be moving with our asses and wallets to something else. And no, you can't have my stuff. Genuinely. |

Deacon Abox
Justified Chaos
148
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Posted - 2013.07.09 19:57:00 -
[10] - Quote
Thanks for posting a link to one very short thread with essentially one person complaining and also with a ready workaround. A workaround that does not involve having to turn away from the screen every time you jump and hope that you do not turn back too quickly. As for the general comments thread, I'm sure there was a general comments thread for this expansion as well.
Ranger 1 wrote: An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". You seem to know a lot about coding eve? As for everyone, everyone is shooting internet space weapons aren't they? Oh, that's right there are .01 isk underselling bots. As for the "blank screen", it seems eve was doing fine before these effects were made mandatory.
Ranger 1 wrote: Also, you do realize you don't have to turn autoscan off every jump right? If it's off it simply does one sweep after undocking or changing systems and immediately fades out. It does nothing to obscure your view or (more importantly) adversely affect a properly set up overview. So if I'm being chased or chasing someone through some gates I should politely ask them to wait at each gate for my screen to clear. Thanks for clearing that up.
Ranger 1 wrote: If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so.
Sorry you didn't like the "genuinely" comment. It was directed solely at those whom (often by their own admission) are chiming in on this thread not because they have been physically affected, but because they simply don't like the effect and this is their best shot at furthering their own goals. They of course have every right to do so, but their view point does not concern me. My only concern is for those with a genuine physical issue. Yes, I need to take a break from arguing with the likes of you. Or maybe you need to take a break from arguing with the likes of me. Or maybe it is you who need to take a break from needing these awesome new visual effects that you apparently so crave.
Ok, so your concern is you think protecting CCP dev's vacations, or verifying the vertigo felt by other players. Here let me mail you my verified internally felt nausea with the jump animation. Also, I could send you a video or photo of me looking away from the screen upon a gate jump ( or hundreds of photos for every gate I jump. How about a photo or a video of me clicking at least twice to turn off the autoscan features after every jump? Post your mailing address and I'll get right on it since it is your concern.
To be less sarcastic, I don't know why you seem offended that some people are affected by this new stuff and want a way to not be affected? A solution that does not eventually result in not playing the game. You like the new stuff. Hooray for you and CCP for making you happy. Unfortunately, for many folks it seems it is doing exactly the opposite. We want a choice not to have to suffer the effects. It won't affect you one bit now will it? So why are you upset that we post in this thread? |
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Deacon Abox
Justified Chaos
149
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Posted - 2013.07.09 21:11:00 -
[11] - Quote
Welp, Ranger1 - click, hide posts.
I suggest you do the same with mine. Because I'll keep posting about my discomfort from (and my dislike for) these new graphics.
at least until I unsub if they don't fix them by September |

Deacon Abox
Justified Chaos
152
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Posted - 2013.07.11 13:08:00 -
[12] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Done 
edit - And EVE has sound? again? |

Deacon Abox
Justified Chaos
155
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Posted - 2013.07.14 04:26:00 -
[13] - Quote
Sister Sophia wrote:Ace Uoweme wrote:Having to fly in a game that drew me to it because it's space with plenty of beautiful Hubble like images, but now it has to be covered with anything else...yeah, it's t-h-a-t bad. +1 that Just confirming that I actually do get headaches now from an hour or two of roaming. Never used to happen. I too used to enjoy my wonderful trips through the Hubble-like star-scapes. "To gild refined gold, to paint the lily, to throw perfume on the violet, is just fckn silly"  Liked your post.
However, it looks like it also made you lose your hair. 
FIX THIS NOW CCP unless you want all the players in real life to have nausea, and all the avatars in game to be bald.
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Deacon Abox
Justified Chaos
160
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Posted - 2013.07.22 18:04:00 -
[14] - Quote
Hey CCP, fix these problems that you just created already.
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Deacon Abox
Justified Chaos
184
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Posted - 2013.08.22 17:08:00 -
[15] - Quote
Gun Dulf wrote:Ranger 1 wrote:Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son.  I know, sweetie!  Even you cannot educate everybody. What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. |

Deacon Abox
Justified Chaos
184
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Posted - 2013.08.22 17:12:00 -
[16] - Quote
Archibald Thistlewaite III wrote: Its a short term solution whilst CCP improve the animation. Oh sure, it's easy for you to not see the new animations. You've got no eyes  |

Deacon Abox
Justified Chaos
184
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Posted - 2013.08.22 21:28:00 -
[17] - Quote
Smoking Blunts wrote: they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off. This. And they could make your selection on the damn autoscan persist from gate to gate until you toggle it back on or off.
The jump animation gives me nausea. The autoscan graphics are too intrusive and annoy me to all hell. I don't want a tron wave through space. I don't want freaking big ass green and red diamonds cluttering up space.
Because of some stupid coding somewhere in the game, I can no longer play on my desktop for the second stint now without having my client freeze up. So I am forced to play on my laptop and it's rather tiny screen. The damn green and red in space I don't want. If I turn it off it should stay off instead of being a constant PITA after every friggin jump (every friggin jump I have to turn away from also). |

Deacon Abox
Justified Chaos
185
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Posted - 2013.08.23 12:59:00 -
[18] - Quote
Terrorfrodo wrote:I just skimmed through the last 20 or so pages of this thread to find the last dev post... one thing you notice when doing that is that it's the same few whiners again and again who wrote all the tear posts  The jumping thing is mostly fine, but for long voyages it would help immensely if a) you could zoom out very far and stay zoomed out that far after jumping, and b) the jump sound effect was less loud or just scale with zoom level like everything else! That it's always super-loud is what makes it annoying when doing 30 jumps. Or even 30 jumps on two or three clients  So, are you whining? 
I don't care if you view our posts as whining. It was a stupid change that they could have done right the first time around based on feedback. But they chose to ignore it. So now it is a bigger problem and will be harder for them to fix. But hey we've all been there. I just hope they get it done asap. |

Deacon Abox
Justified Chaos
186
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Posted - 2013.08.28 00:45:00 -
[19] - Quote
Can't wait to see the patch notes. Oh maybe I can. Because there's no word of any alteration of the warp visuals and the autoscan impositions. 
Next expansion maybe we can have some more new nauseating and annoying stuff that wasn't necessary or optional.  |

Deacon Abox
Justified Chaos
189
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Posted - 2013.09.04 00:00:00 -
[20] - Quote
I had 4 accounts. Two that were coming due for another one year subscription I just cancelled, after I consolidated the characters I wanted to keep onto the other two accounts. $100 bucks as opposed to $260.
My remaining accounts come due for another one year payment in December and February. I certainly hope I will not be cancelling those. But my play time keeps decreasing. And if there is not on/off button for the shitt nausating gate visuals and the pita autoscan clutter up my screen with ******* in the way diamonds and tron in space, then the next two will not be resubbed.
No one will be getting my stuff. Eventually they will fix this. They will have to. But until they do they are losing money from me and I bet from other people as well. |
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Deacon Abox
Justified Chaos
195
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Posted - 2013.09.07 13:58:00 -
[21] - Quote
I think the coding and art work would have been better spent on opening the door. And I don't ever see it anymore, because it has an on/off button. If they opened the door, I might actually toggle that one back on. At least it wouldn't make me ill. And any constant irritation (a la the mandatory red and green diamonds) would probably come from other players. Also, it wouldn't result in losing out on killmails because of cluttered screens, infoboxes, and radial menus popping up everywhere. |

Deacon Abox
Justified Chaos
195
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Posted - 2013.09.12 03:53:00 -
[22] - Quote
New patch. No on/off to the jump graphics and auto scan "features". 
One account down, three to go. Feels good on my wallet actually CCP. Camera shake on/off, CQ on/off, display options, etc. all have been in the game for a long time. Are these really so hard to make optional/toggleable, or hard to admit as pig headed features, that you won't fix them by making them optional?  |

Deacon Abox
Justified Chaos
195
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Posted - 2013.09.13 15:05:00 -
[23] - Quote
Tebizla wrote:Materia Hunter wrote:I've not seen that CCP statement either. If it's buried in this 70+ page thread then I'll have a look when I get more spare time. Why not just look now instead of posting? Why don't you post with your main?
Why are you and Ranger and a few others just the same group of posters that for some reason take offense that people want an on/off button for this new dren that was forced upon everyone? You can leave your button on. It won't affect you one bit. Why does it upset you so much that you post (yet from an npc forum alt )?
But anyway, I do thank you cadre of quixotically butthurt new animation defenders for bumping this thread continually. It saves those of us that don't want the nauseating jump and intrusive autoscan animations from having to post "bump." It also keeps this thread on page one where it belongs until CCP gets their collective ass in gear to fix some problems they didn't have to create. |

Deacon Abox
Justified Chaos
198
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Posted - 2013.09.17 23:36:00 -
[24] - Quote
Ranger1, I no longer read your posts, because the above poster summed them up very well. But whatever you undoubtedly replied with . . thanks for the bump.
Hey CCP, give us any new info now? 
I'm still waiting to have jump experiences I don't have to look away from. And I'm waiting to see my new system and have the autoscan "features" only happen when I want them to (i.e. if I turn the damn thing off in one system it persists in the off state until I turn it back on again if I might want it on again).
Btw, my second of four accounts already canceled and waiting to go offline in a few days. Will only be two left then. You might not miss that $260 per year, or even $520 per year if you don't fix this by Christmas. But I doubt I'm alone in this. Your arrogant and unresponsive imposition of unneeded features may cost you.
I love your game. But if parts of it, those so prevalent, make me nauseous (jumping gates) and annoyed (mandatory autoscan upon entering the new system), such that playing the game loses its appeal. And the accounts evaporate. But if imposing a nauseating jump visual, and then imposing an annoying barrage of green and red diamonds with a cheesy tron radar wave (which clutter up my screen and interfere with clicking on what is important to fighting) are so important to you then we will part ways.  |

Deacon Abox
Justified Chaos
202
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Posted - 2013.09.29 11:44:00 -
[25] - Quote
Would like to fly the new shiny SOE ships. but,
oh wait,
I'll just end up throwing up on my monitor and covering it with barf  |

Deacon Abox
Justified Chaos
202
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Posted - 2013.09.30 13:48:00 -
[26] - Quote
Johan Civire wrote: (pulling statistics out of his ass) fyp
surely an on off switch will ruin your game. that is what I and the other posters are hoping. have a nice day |

Deacon Abox
Justified Chaos
203
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Posted - 2013.10.04 13:22:00 -
[27] - Quote
Flamespar wrote:I'm an internet toughguy and don't read.
Anyway, are you mad about something that other people are requesting itt? You should be. It really would affect your game a lot. An on/off button for all these effects would ruin your game. You would be unable to find it and turn it on. Or, if the default state was on, having other people find it and turn it off on their clients would greatly affect the experience on your client. So, keep posting. Thanks |

Deacon Abox
Justified Chaos
203
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Posted - 2013.10.05 01:58:00 -
[28] - Quote
Johan Civire wrote: I`m done talking about this matter. This is ridiculous what a pile of bullsh*t people can talk about. There is no bad idea the bad idea is that trolls including you is allow to even post here. /end of every debate now and in the future about this nonsense post. If people like you keep this threat just open for trolling the sh*t out of this threat. The answer is already be answer stop trolling. Your post is filled with run-on sentences, misspelled words, and general grammatical errors. However, English may not be your first language. So all of that could be overlooked. But, the argument you are trying to assert in your post has fallen into an all too common tired new tactic of weak argumentation.
A few posts ago you pulled statistics out of your ass in an attempt to support your position. Now you resort to calling anyone that disagrees with you a troll. And, you think somehow repetition of your accusation lends it weight. It does not.
Simply put, there are players that are negatively affected by the new jump and autoscan changes. The negative effects range from annoyance to vertigo and nausea. They are demanding an on/off button in the client if CCP wants to keep them as paying customers. This on/off button will not change your experience of the new "features." If you like them you will be able to continue to enjoy them. So really, why do you care and post itt?
Anyway, thanks for the bump. And while I hope you do stop posting, somehow I think you will not be able to follow through on your threat to abandon this "threat." Be seeing you. o/// |

Deacon Abox
Justified Chaos
206
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Posted - 2013.10.09 21:39:00 -
[29] - Quote
What is this? https://forums.eveonline.com/default.aspx?g=posts&m=3717663#post3717663 Graphics causing physical symptoms in our EVE? Well I never.
Give us a post CCP on whether the problems brought to your attention itt (and the threads that preceded it when the jumpgate, warp and autoscan graphics were put on the test server before) will be addressed if you bother to get to the graphics problem mentioned in the above link.  |

Deacon Abox
Justified Chaos
206
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Posted - 2013.10.11 16:10:00 -
[30] - Quote
No. There will be no update. And you will only have more new reasons to wipe or replace your keyboard (or stop playing).
CCP Vertex wrote:Maximus Andendare wrote:Will "death scene, corpses, incoming stargate jumps" be on SiSi with this build? I don't recall changes for these being announced. Yes, the death scene will now have an exploded version of your pod and a corpse variation based on your gender/race/bloodline. The jump gates will have a incoming jump effect played to make it easier to see people entering the system. Hey CCP Vertex, will these new scenes also cause vertigo, nausea, and annoyance?  |
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Deacon Abox
Justified Chaos
218
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Posted - 2013.10.23 01:07:00 -
[31] - Quote
Another patch and still no "fix".
The only fix is a persisting on/off button for the gate jump visuals and autoscan visuals. FFS get it done soon. |

Deacon Abox
Justified Chaos
226
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Posted - 2013.10.27 02:57:00 -
[32] - Quote
You should also thank Spurty for the bump, like this -
Thank you so much Spurty for your bump of this thread <3 Even though a persisting on/off button for the jump and autoscan animations will greatly impact your enjoyment of the game and the new visuals which don't seem to cause you nausea or annoyance. Your post shows just how much you wish to assist those of us who would like a completed "optional" feature such as this <3<3  |

Deacon Abox
Justified Chaos
227
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Posted - 2013.10.29 14:08:00 -
[33] - Quote
Smohq Anmirorz wrote: stuff You "work around" does not address the mandatory autoscan "features" that won't stay off between systems. Also, even for jumping gates it is pretty sad and basically sucks ass, if you care about preparing for things other than your work around, like, I don't know, fighting(?)
But anyway thank you for your bump. |

Deacon Abox
Justified Chaos
228
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Posted - 2013.11.06 18:57:00 -
[34] - Quote
More importantly it was another patch day and still no on/off button. The barfing will continue until morale improves.
One of my two remaining accounts comes up for renewal in December. Don't make me let it lapse like the other two before it, CCP. And no one will get my stuff ~~ |

Deacon Abox
Justified Chaos
234
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Posted - 2013.11.13 12:53:00 -
[35] - Quote
Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. Been there, doing that. Not an acceptable "workaround", because we all know that is for bugs. Thank you for not reading the thread.
Oh, I see, you are saying these features are actually bugs. Thank you for your contribution and thus your bumpage.  |

Deacon Abox
Justified Chaos
234
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Posted - 2013.11.13 16:55:00 -
[36] - Quote
Thank you for bumping as one of the same 4 people that like the visuals and are mad that somehow an off button would hurt them |

Deacon Abox
Justified Chaos
235
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Posted - 2013.11.18 02:04:00 -
[37] - Quote
Anyone see anything in the patch notes? I didn't.  |

Deacon Abox
Justified Chaos
237
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Posted - 2013.11.28 03:44:00 -
[38] - Quote
Anybody upset over the new tracking camera bug? Every friggin gate or undock it turns back on and won't stay off. It's the same ******* deal, losing control of your direction of vision. So this has me thinking even if they put in an on/off button (which apparently is doable for the tracking camera) THEY WILL HAVE US STILL GO THROUGH THE FORCED CAMERA PAN.
FIX THIS **** CCP |

Deacon Abox
Justified Chaos
238
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Posted - 2013.12.01 01:03:00 -
[39] - Quote
Coroner Shardani wrote:I see Eve has no shortage of tit babies. Must just come with the territory on a MMO. Yes I like ****. If that makes me a baby, then I'm happy to be one. BTW, thank you for the bump. |

Deacon Abox
Justified Chaos
280
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Posted - 2014.01.03 02:55:00 -
[40] - Quote
Honk in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4066998#post4066998 if you still have hope they will respond with something other than flippant arrogance and not the best service industry attitude. Let them know their service has ceased being pleasant. Apparently they're reading the linked thread. |
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Deacon Abox
Justified Chaos
280
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Posted - 2014.01.03 23:05:00 -
[41] - Quote
Nevyn Auscent wrote:Rumtin wrote:86+ pages and CCP still doesnt get it. It's almost like a lot of those 86 pages aren't all individual customers but the same players again and again. Just because some people don't like it is not a good reason for CCP to remove it, and is especially not a good reason for CCP to give the old loading bar back. This is an immersion increasing thing. Which is good. So stop simply raving for it's removal and work out how to make the jump animation better without 'give us an off switch'. I mean, I want an off switch to being shot, because I don't find it fun being shot when I'm not in a PVP ship. But I'm not going to get that because it would be terrible for EVE. No, you're wrong, ass kissing internet tough guy fanboi. Why don't you peruse all 86 pages and total up all the people who want an off button? You will find that it is not just a few people, and plenty of distribution between carebears and pvpers. Your reductio ad absurdum argument is a load of ****.
As for me/us "making it better" wtf? I'm not a programmer or a computer artist. But I am a current customer that knows there are plenty of buttons to modify the game. For instance the buttons to turn off ship explosions, turret effects, missile effects, etc. apparently do not hurt the "immersion increasing thing." So you come up with a better argument as to how having a toggleable off button for the gate animation and autoscan animations will hurt the game or be unfair to those that "like" the animations. How will an off state on those in my client negatively impact the on state in yours? |

Deacon Abox
Justified Chaos
293
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Posted - 2014.02.05 23:01:00 -
[42] - Quote
I'm now paying for my remaining two accounts one month at a time. Granted that is more expensive per month. But, it will make what sadly looks like a soon inevitable decision to leave EVE less costly. Soz  |

Deacon Abox
Justified Chaos
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Posted - 2014.02.19 00:34:00 -
[43] - Quote
another patch and still nothing  |

Deacon Abox
Justified Chaos
297
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Posted - 2014.02.19 16:18:00 -
[44] - Quote
Frostys Virpio wrote: It's been about 6 month since you were suppose to unsub if it was not fixed. Guess it does not bother you all that much. Glad to know my resolve or lack of it concerns you.
I've played this game since 2006. Thus it is hard to give up. And I post here because I care not just about my stomach's repose, but also the health of the game.
I believe in that post which you reference, and took the time to search, I was speaking to the two subs that were coming due at that time. Regardless, I did unsub two accounts that came up for renewal in September. I have two remaining that came up for renewal in January (and always did, yearly subs).
So, I've changed the way I play. I tend to stay in just a few systems and avoid gate jumps when I can. Also, my remaining two subs are on short term plans.
CCP lost two $130 per year accounts from me over this ($260). They are gaining back $4 per month as I put the remaining two accounts on one month renewals until I decide whether to just leave the stupidity. But it will take many months for CCP to gain back my money. I know, big deal. But it appears I'm not the only one reducing or eliminating subs over this issue.
It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.
Aina Stormborn wrote:Woot? People still whine cause of that? Wow, persistant lil piggies. It still looks awesome and I don-¦t want to miss it!! And no one in this thread is asking CCP to take it away from you. Just because they add an off button doesn't mean you have to push it. Don't you get that?  |

Deacon Abox
Justified Chaos
297
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Posted - 2014.02.19 22:34:00 -
[45] - Quote
Frostys Virpio wrote:Deacon Abox wrote:It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.  Those visuals can be disaabled because they can cause performance issue for the client on older computer. Has anyone ever had trouble rendering the cam swooping or the autoscan? Of course, so what. How is the stomach stability of some players any less important?
edit- oh and the CQ is toggleable. Some of that is performance, but it is certainly not toggleable because CCP heard peoples computers could not render the thing.
Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Reductio ad absurdum, gg. Anyway, another off button on the client, that some people will toggle off, will affect your client how? |

Deacon Abox
Justified Chaos
297
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Posted - 2014.02.20 01:05:00 -
[46] - Quote
Katrina Oniseki wrote:Deacon Abox wrote:Katrina Oniseki wrote:It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Reductio ad absurdum, gg. Not really. Please learn what that phrase means before accusing me of it. New eye candy is so often accompanied by cries and calls for an option to turn it off. Whether because of discomfort, higher sysreqs, or a preference for the older effects, EVE players simply don't like visual change. I think EVE players are driving towards a homeworld-type Tactical Map that doesn't use any 3D models, and only uses icons on a map-style screen. How is an on/off button for a "feature" that didn't exist for 9 of the 11 years of eve a call to what you characterized it as? It's always fun to mischaracterize and exaggerate what someone is asking for in order to shoot it down. gg.
Katrina Oniseki wrote:Kirren D'marr wrote: Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc. And where is anyone here calling for an off button for all of that? If your only argumentation is to mischaracterize the arguments of those with a different opinion then frankly you suck at arguing.
Regardless, why are you arguing? How is a button to toggle off these couple of graphics going to affect your love and enjoyment of ALL past, present, and presumably future new graphical additions and changes? I know what makes me mad. It is a sense of nausea and annoyance where none used to be. Why are you mad?  |

Deacon Abox
Justified Chaos
297
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Posted - 2014.02.20 04:52:00 -
[47] - Quote
Thanks for the bump then  |

Deacon Abox
Justified Chaos
306
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Posted - 2014.03.13 04:20:00 -
[48] - Quote
Spurty wrote:Post #3 in the 'bring back the dos prompt and loading bars' thread.
Really? I think you've bumped this thread more than 3 times, but I could be wrong about that. Anyway, thanks for the latest bump. |

Deacon Abox
Justified Chaos
316
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Posted - 2014.05.01 16:44:00 -
[49] - Quote
IIshira wrote:Divine Entervention wrote:Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off. Maybe so but I compare it to CCP's experiment with the "In station" environment. Of course they got more hate from that than the jump gate thing. and at least for the in station environment there was some prior demand from the players after the idea was floated by CCP.
With the gate animations and autoscan I don't recall anyone complaining or demanding any graphical changes in those areas. But there is now a population of players that are either annoyed or adversely affected by these graphical changes. How large or small is debatable, but sizeable enough to generate this thread.
CCP should devote what surely can't be much programmer time to giving us an off button. |

Deacon Abox
Justified Chaos
319
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Posted - 2014.05.15 22:05:00 -
[50] - Quote
Gully Alex Foyle wrote: I have the browser open in center screen when I'm just travelling several jumps, on eve-o forums usually (just make sure the overview is visible).
Less anguish + entertainment. Yep, many people find a workaround for these wonderful ne . . now rather old features. Avoiding the game graphics so one can watch **** or whatever. How's that for immersion CCP? Another workaround is just playing less and less. One of these days . . . and no, my stuffs will just rot on a harddrive somewhere. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
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Deacon Abox
Justified Chaos
319
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Posted - 2014.05.15 22:18:00 -
[51] - Quote
I'll consider it. One can never have too many derptrons I suppose  CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
331
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Posted - 2014.05.23 13:39:00 -
[52] - Quote
well, apparently a tooltip delay timer in the escape menu wasn't too hard to implement.
so how about a delay timer on the jump gate visuals such that they just get overridden by the session change and display of the new system? That way we don't have to see them unless we want to see them?
doesn't fix the mandatory autoscan graphics infliction. But hey I'd take half a fix at this point. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
335
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Posted - 2014.06.04 16:59:00 -
[53] - Quote
IIshira wrote:Okay CCP you add 31 sliders for changing every possible sound effect's volume but not even a simple check box for jump animation?
It appears they care about ears (the outer parts), but they don't care about the inner ears.
CCP, SAVE THE (snip) INNER EARS TOO
edited to remove risque reference to audial reproduction CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
336
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Posted - 2014.06.06 14:23:00 -
[54] - Quote
Felicity Love wrote:Hey, look... it's still this thread.  yes, there are still people being made to feel sick from this stupid visual.
thank you for your bump. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
336
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Posted - 2014.06.06 14:30:00 -
[55] - Quote
Ramona McCandless wrote:Deacon Abox wrote:Felicity Love wrote:Hey, look... it's still this thread.  yes, there are still people lying for no real effective reason except to be heard thank you for your bump. FTFY I think you overestimate your superpowers. But anyway thank you also for your bump.
edit - an updated dev response though would be nice.
2nd edit - I could take Dramamine, but that would just put me to sleep. And much as you might applaud that it will not be done.
But upon gazing at your avatar some more, I think a laxative would do wonders for you. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
339
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Posted - 2014.06.09 16:28:00 -
[56] - Quote
Velarra wrote:As per Kronos Patch notes, - http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos"FIXES Graphics: Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel." ~1yr later & 100 jumps inside of only a few minutes (Leopard is a great joy-ride ship).... I think you've fixed it. Thank you, devs & ccp. Regards, Vel Still doesn't remove the forced camera pan when jumping through a gate.
The resistance to just giving us an off button for this unnecessary, nauseating, and irritating visual fluff is comical at this point. I see some dev or the Psssshhhhhh Managing Exec who championed the effects sitting behind some desk with crossed arms and a pouty face loudly muttering I won't I won't I won't. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos
359
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Posted - 2014.08.12 17:59:00 -
[57] - Quote
Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right?

Not you, but I'm really baffled by the frequent CCP dictator dev fanboi whiners itt who somehow imagine the mere presence of an off button will affect their gameplay. It won't. The default state would be visuals on. Someone in CCP just got besotted with the idea of nauseating camera pans before every jump, and intrusive blinky green and red diarrhea in space after every jump. Some people though on their own screens simply would not have to see the gate jump or autoscan barf that was forced into the game. There was no outcry for these things amongst the player base prior to their introduction.
Lots of people that play have ship explosions turned off. More probably have turret and missile effects toggled off. None of those client side graphical choices affect immersion apparently to CCP. Most certainly none of those individual off buttons affect any other player's client at all.
This is all we asking for, an off button that we can toggle off, while the majority of players probably would leave the visuals in their default "on" state. It's really rather simple, and the coding is probably already in-game considering the off buttons for various existing graphical effects. Or they could just have jump toggle-able to wormhole effects ~ CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos Spaceship Bebop
387
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Posted - 2014.10.09 16:44:00 -
[58] - Quote
Ursula Thrace wrote:i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. apparently you did not read beyond the OP.
Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration. 
Did I sum up the cursory extent of your analysis well? CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Deacon Abox
Justified Chaos Spaceship Bebop
401
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Posted - 2014.10.09 16:44:50 -
[59] - Quote
Ursula Thrace wrote:i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. apparently you did not read beyond the OP.
Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration. 
Did I sum up the cursory extent of your analysis well?
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Deacon Abox
Justified Chaos Spaceship Bebop
401
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Posted - 2014.11.07 15:03:42 -
[60] - Quote
Rise back to life oh wonderful thread 
It seems the recent introduction of the compass and the green eyeball has addressed the autoscan pollution on every session change pita. One can now toggle the stuff you want to see in space and the wave has been relegated to the interface, which is an improvement.
However, this only shows that CCP should be able to give us a toggle so some portion of the player base does not have to experience rollercoaster stomach churn with every gate jump.
You can do it CCP. Do it.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Deacon Abox
Justified Chaos Spaceship Bebop
445
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Posted - 2015.02.01 16:24:30 -
[61] - Quote
CSM Minutes Day 4 Art & Graphics discussion:
"Sugar asked about the warp tunnel and effects being piled on top of each other and if the motion sickness part of the warp tunnel issues were going after the last changes to try to correct motion sickness. CCP Mannbjorn and CCP Vertex indicated that while there had been some internal complaints early-on, the team has heard very few complaints recently"
Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense. This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.
Give us a ******* option to turn off the forced camera pan when jumping. We can turn turrets off, engine trails, missile effect, etc None of these animations induce nausea in a portion of the player-base. This would seem the ideal candidate for a toggle switch. We lived fine before the animation and no one was calling for one.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Deacon Abox
Justified Chaos Spaceship Bebop
451
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Posted - 2015.02.02 20:44:20 -
[62] - Quote
Frostys Virpio wrote:Deacon Abox wrote:Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense.  This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely. You and a bunch of other people posting over and over again keeping this thread alive does not mean it has many complaints. Only that there are a few people who bother to still ***** about it. Do you have any hard number for the number of affected player while trying to deny the few complaints statement? No. Noone in this thread has hard numbers for how many are negatively affected by or loved the animation.
However, it is not just "a few". That is a relative term first of all. If I totalled up the number of people over the 97 pages who have posted their displeasure of worse with the animation it would amount to more than what I would call a few. Your estimation might be different. It doesn't matter imo as long as the number is approaching or more than 100.
Additionally, I have received many likes for my posts itt. Half of which were from people that didn't post itt. So I am certain that one could at least double the number of gripes posted in this thread just based on that.
Anyway, it amuses me that you and other people itt somehow get offended that a portion of the player base is asking for an off button. The default state can be on and it will never affect you. It would seem relatively easy to code in a loading bar instead for those of us not wanting to be unwillingly camera panned and stomach churned. I'm sure much more work was necessitated by the compass and it's many additional features.
I will say thank you to the devs for the compass work in that finally we got an option to select what diamonds in the sky we are forced to see on every jump and have a way to relegate the autoscan wave to compass itself.
See my sig. I'm sure a lot of difficult work went into creating turret, missile, engine trail, explosion etc animations. Yet no art dev apparently sunk into despair with the ability to turn off those animations that they had worked on.
Conversely, from the getgo itt, the devs seemed insulted that anyone could not like their eye candy. Somehow they missed the fact that it's not just dislike it's worse. You can keep the animation on your client in all its glory (to you). Those of us for whom it has greatly reduced our enjoyment of this game which we all love, and spend time posting about, would like a simple fix.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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